Metro Last Light doesn’t give much backround of what happened in the prequel just the last mission which isn’t much help. How many levels does Metro Last Light have?īased on the book Metro 2033. It’s later revealed their intentions are benign, with the combination of the Dark Ones unknowable nature and humanity’s fear of them and their abilities leading them to assume they’re hostile.Īrtyom (Russian: Артём), known on his passport as Artyom Alekseyevich Chyornyj, is a Ranger and the protagonist of the video games Metro 2033, Metro Last Light, and Metro Exodus as well as the main character of the books Metro 2033 and Metro 2035. Metro 2033 presents them as enemies, with the ultimate goal being to destroy their nest on the surface. All throughout Metro Last Light, Artyom is accompanied by a small Dark One, the only survivor of the group following the canonical ending to Metro 2033. One in-game year later, Metro Last Light again features two options, only one of which is canonical. That, or we missed a few too many violas.It is revealed in The Gospel According to Artyom, and suggested by the opening scene in Metro: Last Light, that the Dark Ones never intended for the death of humans, yet their very presence and psychic influence drove the humans mad, and they subsequently killed each other. Me and others have done that, but the fact we slaughtered too many fools in places we could have avoided it steered the game to believe we didn't deserve the good ending apparently. The achievement of the "good ending" is based on maximizing the good moral points and minimizing the bad moral points throughout the game. The vast majority of humans, however, have no impact on moral points whatsoever. Killing some humans (and even some mutants) triggers a loss of a moral point. the ending decision is based on moral points received and lost flowing from choices made during the course of the game. Originally posted by UnluckyDuckie:I can confirm that you can be an all seeing, viola playing saint outside of combat and still get the "bad" ending by killing too many people in stealth enabled areas. Granted I never knew non-lethal was an option in my playthrough lol You can also knock out people who surrender for the heck of it. The "knock people out" option is there because of this. I can confirm that you can be an all seeing, viola playing saint outside of combat and still get the "bad" ending by killing too many people in stealth enabled areas. There are only a few instances where killing is "punished", such as killing unarmed workers, surrendering combatants, some mutants who are not being hostile to you at the time and two specific circumstances which should be obvious by the selection given. The decision on ending received is less about killing than it is about exploring, listening to conversations, doing good deeds etc. Originally posted by dcegget:In general yes, but.
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